S/W Simulasi VR-based
Medical training - interactive learning
The system was developed using the Agile software development approach, consisting of
requirements analysis,
system and user interface design,
VR module development,
VR hardware integration, and
system testing and evaluation.
The application was implemented using
Unity 3D as the game engine,
Blender for 3D modeling, and
Meta Quest as the VR platform.
System evaluation was conducted through
functional testing,
VR device compatibility testing,
User Acceptance Testing (UAT), and
user experience assessment using the User Experience Questionnaire (UEQ).
The results demonstrate that the developed system operated successfully and achieved a user acceptance score of 88.16%, which falls within the “Very Good” category.
Furthermore, the UEQ results indicated positive evaluations across all user experience dimensions, including attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty.
These findings suggest that VR technology has strong potential as an effective and innovative medium for medical training and interactive learning while supporting the digital transformation of healthcare education.
The developed system provides a practical foundation for integrating immersive technologies into educational and clinical training environments.
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